GAME DESIGNER · DEVELOPER · EDUCATOR

I design and develop interactive experiences, lead creative and technical projects, and turn complex ideas into practical solutions. My personal work is often inspired by retro aesthetics, classic game design, and the nostalgia of discovering old ideas in new ways.

Currently Developing

A Watcher In The Dark

An atmospheric narrative experience about isolation, uncertainty, and the quiet unraveling of reality at the edge of the world.

Role: Creative Direction, Game Design, Technical Development, Narrative Design, Systems Design

Status: In Development

Engine: Unity

Case Studies

Recent Dev Journals