One of the more complicated systems I’ve been building for this project started with a pretty simple mechanic:
Layered levels of interaction for more diverse methods of discovery.
GAME DESIGNER · DEVELOPER · EDUCATOR
I design and develop interactive experiences, lead creative and technical projects, and turn complex ideas into practical solutions. My personal work is often inspired by retro aesthetics, classic game design, and the nostalgia of discovering old ideas in new ways.
Currently Developing

A Watcher In The Dark
An atmospheric narrative experience about isolation, uncertainty, and the quiet unraveling of reality at the edge of the world.
Role: Creative Direction, Game Design, Technical Development, Narrative Design, Systems Design
Status: In Development
Engine: Unity
Case Studies
Recent Dev Journals
One of the more complicated systems I’ve been building for this project started with a pretty simple mechanic:
Layered levels of interaction for more diverse methods of discovery.
I’ve been working on a pipeline that lets me use Unity and Blender for what each does best without having to constantly rebuild the same environment in both programs.
My initial enemy logic pass wasn’t feeling natural.