One of the more complicated systems I’ve been building for this project started with a pretty simple mechanic:
Layered levels of interaction for more diverse methods of discovery.
GAME DESIGNER · DEVELOPER · EDUCATOR
I'm a game designer, developer, and educator working at the intersection
of design, technology, and interactive experience.
Currently Developing

A Watcher In The Dark
An atmospheric narrative experience about isolation, uncertainty, and the quiet unraveling of a world at the edge of the earth.
Role: Creative Direction, Game Design, Technical Development, Narrative Design, Systems Design
Status: In Development
Engine: Unity
One of the more complicated systems I’ve been building for this project started with a pretty simple mechanic:
Layered levels of interaction for more diverse methods of discovery.
I’ve been working on a pipeline that lets me use Unity and Blender for what each does best without having to constantly rebuild the same environment in both programs.
My initial enemy logic pass wasn’t feeling natural.